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Indie Game Battle V2.07 SKIDROW



 


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External links Official Battle Brothers website Category:2007 video games Category:Indie video games Category:Kickstarter-funded video games Category:Linux games Category:MacOS games Category:Multiplayer and single-player video games Category:Video games developed in Canada Category:Video games set in Africa Category:Video games set in the Middle East Category:Video games set in the 14th century Category:Windows games Category:Black comedy video games Category:Steam Greenlight gamesMemory systems use address registers to store the addresses of memory to be accessed. These addresses are then transferred to an internal memory device, such as an SRAM (Static Random Access Memory), when an address is selected. The addresses to be transferred to the SRAM are normally formed of a number of digits. The larger the number of digits of the address to be transferred, the greater the amount of time required to transfer this address to the SRAM. In most prior art memory systems, addresses are transferred to the SRAM by placing the address bits to be transferred into a latch circuit, referred to as the address register, which is part of a multiplexer. This multiplexer is used to either select a particular address from the address bus, or to select a particular address register which contains a current address. A plurality of such latch circuits are used so that a plurality of addresses can be transferred to the SRAM by a single clock cycle. In the prior art, the multiplexer is operated in response to a sequence of address bits from a control logic circuit, with the multiplexer output being connected to the address bus of the memory system. When the control logic circuit is enabled by a clock, a first address bit is transferred to the SRAM through the multiplexer. After this first address bit is stored in the SRAM, the control logic circuit causes the multiplexer to latch the address bits following the first address bit, and to transfer this set of latched address bits to the SRAM. By storing the latched address bits, the multiplexer ensures that the next address bit is applied to the SRAM on the next clock cycle. This process continues through a sequence of address bits. In order to transfer addresses, the prior art systems must have a clock cycle delay following the transfer of a given address. This delay arises from the time required for the multiplexer to latch the next address bit. When the transfer of an address has begun, the

 

 

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Indie Game Battle V2.07 SKIDROW

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